By Anatoly Karpov
Author's preface: "I have performed a big volume of match and fit video games in the course of my lengthy chess profession, approximately 2,500 altogether. From these video games, i've got chosen simply 300 for this e-book, - the video games I contemplate my most sensible and so much instructive ones.
My objective was once to symbolize my most useful artistic achievements of the thirty years that experience handed, from 1966 until eventually 1996. the choice was once subordinated to the subsequent 3 standards: robust opponent, stressful struggle, and instructive price. hence this selection of video games might be taken care of additionally as a contemporary chess guide booklet, as the video games have been performed frequently within the most powerful occasions of the final thirty years.
Under any such strict choice process, many attention-grabbing and instructive video games in addition to easily attractive fragments might have necessarily been lacking during this booklet, if the video games have been integrated into it in basic terms solely. accordingly, the ultimate bankruptcy incorporates a variety of my most sensible combos and finals that are crucial for reaching the abovementioned objective; with no them, this paintings may were incomplete.
I nonetheless play much and nonetheless in achieving event successes, so it'd be untimely to just accept this booklet as my ultimate account. I basically desire to play a couple of sturdy video games in upcoming occasions and to elevate my very own account of event triumphs (I have over one hundred forty of them lately - greater than any participant in chess history). even if, such a lot of chessfriends had expressed their wish to have this booklet without delay that i made a decision to arrange this kind of an intermediate file on my 30 years in chess. allow analyzing this paintings deliver you excitement and increase your figuring out of chess internal common sense, intensity and beauty."
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Similar games: chess books
This can be an endgame guide with a distinction. once a subject has been brought and some easy rules mentioned, you're instantly invited to immerse your self within the topic via fixing a sequence of proper positions. The recommendations to those positions characteristic a wealth of useful suggestion and extra dialogue of endgame ideas and the most important theoretical issues.
This ebook is a facsimile reprint and should include imperfections corresponding to marks, notations, marginalia and fallacious pages.
The publication is a brand new version of a bestseller through an skilled trainer Sergey Ivashchenko. Over 250,000 copies of his books have been bought within the Soviet Union within the overdue 1980's. This ebook is meant for novices, either young ones and adults. the subjects are: Win a bit, Draw, and so forth. The booklet designed for chess gamers with ELO 1200-1500 issues.
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Additional info for Anatoly Karpov's Best Games
This duel won the next lnformator competi tion for most important theoretical game. Game 13 Karpov - Korchnoi Merano Wch (18) 1981 Spanish, Open Variation My opponent's choice of opening somewhat surprised me, as the pre vious two games in the Ruy Lopez had turned out to be rather difficult for him, especially game 14. Obvi ously at the end of the match other openings seemed even more dan gerous to Korchnoi. txe6 12 cxd4 tl:lcxd4 (D) Karpov - Korchnoi 61 w The Open Spanish underwent fundamental tests in Baguio and Merano.
Xf3 a4, and Black has everything under control. b4 Black loses a piece (the rook not only defends the bishop, but also blocks the a3-f8 diagonal). 20 lbxc6 Black's final piece is diverted away from defending its king. 20 lbxc6 (D) c3-pawn, and keeping the major black pieces out of the game, but is also creating the threat of a bishop sacrifice on g6, with a mating at tack). e6. fS! (D) The point! e7 23 After 23 . xd5; 23 ... d3 (it must be precisely this rook, cover ing the b1 -h7 diagonal, as the other white rook has to control the e-file) 24.
21 ... �b5 ! would have led to an even game, although it is true that after 2 1 'iWfl ! White would have preserved slightly better chances. w 14 tbxd4 (D) The manoeuvre 14 tbe4 has no independent significance, as in this 62 Merano Wch (18) 1981 case play transposes to game 14 of the match (with 14 a4 instead of 14 �e3). Neither 1 4 h3 nor 14 lle l gives White many prospects. After 14 axb5 axb5 (a complex game would have arisen after 14 . l£lxb5) 15 llxa8 'iba8 1 6 lbxd4 l£Jxd4 1 7 'ifg4 l£le6 1 8 f4 White has an ap preciable advantage.